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append allows multiple schedules to exist at different times.īE: from: x y z: CommandPosition and to: x y z: CommandPosition Specify the coordinates of opposite corners of a rectangular area used to define a loaded area. JE: append|replace replace simply replaces the current function's schedule time (default). And it is a greedy phrase (taking the rest of the command as the string argument). Should be a namespaced ID ( minecraft: cannot be omitted) or a function tag( minecraft: cannot be omitted). The time is set to the closest integer tick after unit conversion. t (default and omitable): a single gametick the default unit.It must be a single-precision floating point number suffixed with a unit. In Bedrock Edition, must be of the format path/to/function/file, which refers to a function located at /functions/path/to/function/file.mcfunction. In Java Edition, must be a resource location, which refers to a single function, or one prefixed with a #, which refers to a function tag. Arguments īE: function: filepath: CommandFilePath Specify the function to be run. Schedule on_area_loaded add schedule on_area_loaded add circle schedule on_area_loaded add tickingarea Adds a schedule to be executed once an area is loaded.
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